Gameplay Journal Entry #10
For this project I intend to create my game on Unreal Engine. I have the most experience with this engine so I think with a month of time to complete this project it will be easiest for me. My 3 game ideas are a 2D puzzle platformer, a 3D platformer, and a 3D or 2D shooter. I want there to be multiple levels for playability but at the same time I want it to be challenging so I might add a one life only to some of the games or all. For the 2D puzzle platformer I want too make a few levels with the consistency of them getting harder each time. Make keys in hard to find places with enemies blocking your path. I think I want to make it one life only and it restarts the whole game when you die and kind of make it a death run. I want to make fun ideas for the puzzles that are interesting but also make you really have to think.
For the 3D platformer I want the game to be an obstacle course. I want there to be cool ways to jump over obstacles like a spring box or a power up that lets you jump farther, etc. and the farther you get the longer and more difficult jumps will be to make. There will be a point system for how far you go. You will also be rewarded points for picking up hard to reach items that could be on a platform mid air or far away to the side. Think of it as like a American Ninja Warrior TV show game. For my shooter game I just want to make sort of a zombies game where you just have to keep running forward through a maze killing zombies and you can only take about a 10 second break before the wall of zombies behind you catch up and eat you. The time the zombies can catch up to you will decrease as you get farther into the levels. So you will have to be able to kill and think fast so you do not get lost in the maze and eventually get eaten and die.